Vannin's Apothecary
184 year old Elf construction, medium sized
Location: Amrodos
Owned by: Vannin the Second
A hardwood cabin. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Findelmil | 0 | Male | Elf | He is an infant elf with hazel eyes, wisps of brown hair, and medium brown skin. | |
| Glorfin | Housekeeper | 28 | Male | Elf | He is an adolescent elf with brown eyes, long flowing dark-brown hair, and medium brown skin. |
| Pengotan the First | Housekeeper | 451 | Male | Elf | He is an adult elf with brown eyes (behind a pair of spectacles), short curly auburn hair, a clean shaven face, and medium brown skin. |
| Penlo the Second | Arch-Druid's Apprentice | 52 | Male | Elf | He is an adolescent elf with brown eyes, scruffy black hair, and dark brown skin. |
| Vannin the Second | Arch-Druid | 382 | Female | Elf | She is an adult elf with brown eyes, short dyed black hair in a side parting, and black skin. |
| Voronan | Arch-Druid's Apprentice | 31 | Male | Elf | He is an adolescent elf with blue eyes, short dyed red hair in a side parting, and golden skin. |
| Yavannde | Arch-Druid's Apprentice | 62 | Female | Elf | She is an adolescent elf with brown eyes, long tied back auburn hair, and medium brown skin. |
Family Tree
- Vannin the Second (♀/382) + Pengotan the First (♂/451/Vannin's husband)
Items for sale
At this location, items are priced between 86% and 116% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 510 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
| 1 | 1,900 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
| 2 | 150 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 310 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 5 | 44 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 170 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
| 1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 300 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
| 1 | 500 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |