Mollie's Magic Trinkets Emporium
416 year old Human construction, small sized
Location: Northheath Town
Owned by: Mollie
A small brick house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Caradal | Housekeeper | 334 | Male | Elf | He is an adult elf with brown eyes, black hair in a ponytail, a clean shaven face, and medium brown skin. |
| Denettan | Tutor | 196 | Male | Elf | He is an adult elf with brown eyes, a dyed dark-brown quiff, a clean shaven face, and medium brown skin. |
| Felarn Saeros | Shopkeep's Apprentice | 40 | Male | Elf | He is an adolescent elf with grey eyes, very short dyed brown hair, and light pink skin. |
| Freda Mollie | 5 | Female | Elf | She is an elf child with brown eyes, black hair in a plait, and dark brown skin. | |
| Jacob Caradal | 10 | Male | Elf | He is an elf child with brown eyes, short curly dark-brown hair, and medium brown skin. | |
| Katharine | Housekeeper | 110 | Female | Elf | She is an adult elf with brown eyes, short dark-brown hair in a side parting, and medium brown skin. |
| Mollie | Shopkeep | 426 | Female | Elf | She is an adult elf with brown eyes, dark-brown and grey streaked hair in a bun, and medium brown skin. |
| Saeroslin Denettan | 1 | Male | Elf | He is an infant elf with brown eyes, wisps of dark-brown hair, and medium brown skin. |
Family Tree
- Mollie nee Emelir (♀/426) + Caradal (♂/334/Mollie's husband)
- Katharine nee Mollie (♀/110/Mollie's daughter) + Denettan (♂/196/Mollie's son in-law)
- Saeroslin Denettan (♂/1/Mollie's grandson)
- Jacob Caradal (♂/10/Mollie's son)
- Freda Mollie (♀/5/Mollie's daughter)
Items for sale
At this location, items are priced between 108% and 110% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Cursed pebble of knock | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
| 1 | Negotiable | Giving cup of Darkmantle disguise | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After 100 days, the cup's property stops working. If the cup finds a new owner that has not owned it before, the property will work again. | |
| 1 | 16 gp | 15 gp | Scroll of Druidcraft | common | A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
| 1 | Negotiable | Solina's lavish symbol of warming | uncommon | A holy symbol of Solina. In order to use the symbol, you must be a follower of Solina and have visited a shrine or temple to Solina in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solina smiles upon you. Then the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
| 1 | Negotiable | The poisonous dice of calming | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you feel at peace. This property cannot be used again until after a long rest. After using the dice's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.