Mollie's Magic Trinkets Emporium

416 year old Human construction, small sized

Location: Northheath Town

Owned by: Mollie

A small brick house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Caradal Housekeeper 334 Male Elf He is an adult elf with brown eyes, black hair in a ponytail, a clean shaven face, and medium brown skin.
Denettan Tutor 196 Male Elf He is an adult elf with brown eyes, a dyed dark-brown quiff, a clean shaven face, and medium brown skin.
Felarn Saeros Shopkeep's Apprentice 40 Male Elf He is an adolescent elf with grey eyes, very short dyed brown hair, and light pink skin.
Freda Mollie 5 Female Elf She is an elf child with brown eyes, black hair in a plait, and dark brown skin.
Jacob Caradal 10 Male Elf He is an elf child with brown eyes, short curly dark-brown hair, and medium brown skin.
Katharine Housekeeper 110 Female Elf She is an adult elf with brown eyes, short dark-brown hair in a side parting, and medium brown skin.
Mollie Shopkeep 426 Female Elf She is an adult elf with brown eyes, dark-brown and grey streaked hair in a bun, and medium brown skin.
Saeroslin Denettan 1 Male Elf He is an infant elf with brown eyes, wisps of dark-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 108% and 110% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Cursed pebble of knock uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Giving cup of Darkmantle disguise uncommon This simple wooden cup appears completely unremarkable. When drunk from, a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After 100 days, the cup's property stops working. If the cup finds a new owner that has not owned it before, the property will work again.
1 16 gp 15 gp Scroll of Druidcraft common A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable Solina's lavish symbol of warming uncommon A holy symbol of Solina. In order to use the symbol, you must be a follower of Solina and have visited a shrine or temple to Solina in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solina smiles upon you. Then the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable The poisonous dice of calming uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you feel at peace. This property cannot be used again until after a long rest. After using the dice's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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