Ineldal's Elucidated Magic Trinkets Emporium
606 year old Elf construction, small sized
Location: Vanndis Town
Owned by: Ineldal the First
Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Aredin | Shopkeep's Apprentice | 28 | Female | Elf | She is an adolescent elf with grey eyes, light-brown hair in a plait, and light pink skin. |
| Galadmil the First | Shopkeep's Assistant | 488 | Male | Elf | He is an adult elf with copper eyes, short curly brown hair, a clean shaven face, and medium brown skin. |
| Glorfinor the Second | Housekeeper | 314 | Male | Elf | He is an adult elf with brown eyes, balding dark-brown hair, a clean shaven face, and medium brown skin. |
| Iminos | Housekeeper | 96 | Male | Elf | He is an adolescent elf with copper eyes, short black hair in a side parting, and medium brown skin. |
| Ineldal the First | Shopkeep | 525 | Female | Elf | She is an adult elf with one brown eye (her left is covered by an eye-patch), black hair in a plait, and medium brown skin. |
| Nimrooth the Second | Housekeeper | 278 | Female | Elf | She is an adult elf with one grey eye (her right is closed and scarred), short curly dark-brown hair, and light brown skin. |
| Serinan the First | Housekeeper | 453 | Female | Elf | She is an adult elf with brown eyes, dyed black hair in a plait, and black skin. |
Family Tree
- Ineldal the First (♀/525) + Galadmil the First (♂/488/Ineldal's husband)
- Glorfinor the Second (♂/314/Ineldal's son) + Nimrooth the Second (♀/278/Ineldal's daughter in-law)
- Serinan the First (♀/453/Ineldal's sister)
- Iminos (♂/96/Ineldal's grandson in-law)
Items for sale
At this location, items are priced between 103% and 117% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Cursed quill of glowing | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
| 1 | Negotiable | Heavy amber fortune fish | uncommon | A small fish carved of amber. A command word "story" is scratched on the design. If you speak the word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The fish feels unusually heavy, four times the weight of an average fish. |
| 1 | Negotiable | Light glove of blink | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The glove feels like it has no weight, almost as if it were an illusion, but is solid to the touch. |
| 1 | Negotiable | Poisonous crown of the truesight king | uncommon | A smooth silver band, when placed upon the head you gain truesight for 1 minute. This property cannot be used again until after a long rest. After using the crown's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
| 1 | Negotiable | Sands of unreliable haste | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. When the timer's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
| 1 | Negotiable | Subtle fireworks of darkvision | uncommon | A bundle of 6 fireworks. When a firework is lit and allowed to explode, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The firework is hidden from detect magic. |
| 1 | 501 - 5,000 gp | Wings of flying | rare |
Requires attunement. While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.