Ineldal's Elucidated Magic Trinkets Emporium

606 year old Elf construction, small sized

Location: Vanndis Town

Owned by: Ineldal the First

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Aredin Shopkeep's Apprentice 28 Female Elf She is an adolescent elf with grey eyes, light-brown hair in a plait, and light pink skin.
Galadmil the First Shopkeep's Assistant 488 Male Elf He is an adult elf with copper eyes, short curly brown hair, a clean shaven face, and medium brown skin.
Glorfinor the Second Housekeeper 314 Male Elf He is an adult elf with brown eyes, balding dark-brown hair, a clean shaven face, and medium brown skin.
Iminos Housekeeper 96 Male Elf He is an adolescent elf with copper eyes, short black hair in a side parting, and medium brown skin.
Ineldal the First Shopkeep 525 Female Elf She is an adult elf with one brown eye (her left is covered by an eye-patch), black hair in a plait, and medium brown skin.
Nimrooth the Second Housekeeper 278 Female Elf She is an adult elf with one grey eye (her right is closed and scarred), short curly dark-brown hair, and light brown skin.
Serinan the First Housekeeper 453 Female Elf She is an adult elf with brown eyes, dyed black hair in a plait, and black skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 103% and 117% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Gaia's cold symbol of knock uncommon A holy symbol of Gaia. In order to use the symbol, you must be a follower of Gaia and have visited a shrine or temple to Gaia in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Gaia smiles upon you. Then it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The symbol is cold to the touch.
1 Negotiable Humming purse of critters uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty up to a dozen nearby small woodland creatures are attracted to the pouch. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The pouch makes a very slight humming sound at all times.
1 Negotiable Over-sized shoe of darkness uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The shoe is twice as large as an average shoe.
1 Negotiable Robust pebble of warming uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The pebble cannot be destroyed by non-magical means.
1 27 gp 25 gp Scroll of Feather Fall common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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