Nimlna's Apothecary
796 year old Elf construction, medium sized
Location: Vanndis Town
Owned by: Nimlna the First
A hardwood cabin. A painting of Elves hang on the wall. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amrotdel the First | Druid | 271 | Male | Elf | He is an adult elf with one hazel eye (his right is covered by an eye-patch), balding blond hair, and medium brown skin. |
| Anoris | Housekeeper | 219 | Male | Elf | He is an adult elf with blue eyes, a bald head, a clean shaven face, and grey skin. |
| Findiel | 0 | Female | Elf | She is an infant elf with amber eyes, a bald head, and medium brown skin. | |
| Nimlna the First | Arch-Druid | 261 | Female | Elf | She is an adult elf with green eyes, short curly dyed light-brown hair, and golden skin. |
| Rielde | Housekeeper | 229 | Female | Elf | She is an adult elf with grey eyes, strawberry hair in a pigtails, and light pink skin. |
| Vardaan the Second | Druid | 151 | Female | Elf | She is an adult elf with blue eyes, light-brown hair in a ponytail, and golden skin. |
Family Tree
- Nimlna the First (♀/261) + Amrotdel the First (♂/271/Nimlna's husband)
- Vardaan the Second (♀/151/Nimlna's daughter) + Anoris (♂/219/Nimlna's son in-law)
- Findiel (♀/0/Nimlna's daughter)
- Rielde (♀/229/Nimlna's half-sister)
Items for sale
At this location, items are priced between 86% and 102% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 87 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
| 1 | 190 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 2 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 1 | 250 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
| 1 | 270 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
| 1 | 450 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
| 4 | 44 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 260 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |