Tailur's Arcane Apothecary

156 year old Human construction, large sized

Location: Hornstead Town

Owned by: Catherine Tailur

A large half-timbered house with a thatched roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Alec Gibson Arch-Druid's Apprentice 18 Male Human He is an adolescent human with hazel eyes, a shaved head, and medium brown skin.
Allen Tailur the 2nd 3 Male Human He is a human child with green eyes, shoulder-length blond hair, and light pink skin.
Catherine Tailur Arch-Druid 37 Female Human She is an adult human with green eyes, light-brown hair in a ponytail, and olive skin.
Isabella Tailur Housekeeper 33 Female Human She is an adult human with green eyes, long styled light-brown hair, and olive skin.
Jesse Diggleblower the 2nd Arch-Druid's Apprentice 12 Male Human He is an adolescent human with brown eyes, short curly black hair, and dark brown skin.
Josephine Nelson Arch-Druid's Apprentice 15 Female Human She is an adolescent human with grey eyes, strawberry hair in a ponytail, and olive skin.
Lionel Tailur Housekeeper 38 Male Human He is an adult human with amber eyes, scruffy black hair, a big bushy beard, and medium brown skin.
Luther Tailur Housekeeper 42 Male Human He is an adult human with blue eyes, short blond hair, a clean shaven face, and light pink skin.
Ray Gibson 59 Male Human He is an elderly human with hazel eyes, very short white hair, a pencil moustache, and medium brown skin.
Sallie Reeves Arch-Druid's Apprentice 16 Female Human She is an adolescent human with blue eyes, long blond hair with a fringe cut, and light pink skin.
Tamar Tailur 3 Female Human She is a human child with green eyes, light-brown hair in a bun, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 117% of their base value.

Available Price Value Item Rarity Description
1 2,200 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
2 220 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 290 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
5 55 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 190 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 640 gp 600 gp Potion of invisibility very rare This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 490 gp 450 gp Potion of superior healing rare You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 200 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
Send Feedback